Missing Persons

Destiny, part 18

After playing the beta, I decided to compile a list of all the NPCs from Destiny that I will update as I play Destiny 2 once we are aware of their whereabouts.  Until we know, I will consider them missing or killed:

The Tower

  • Master Rahool
  • Banshee-44
  • Xander 99-40
  • Tess Everis
  • Eris Morn
  • Lord Shaxx
  • Arcite 99-40
  • Ikora Rey
  • Cayde-6
  • Commander Zavala
  • Roni 55-30
  • Arach Jalaal
  • Amanda Holliday
  • Lakshmi-2
  • Eva Levante
  • Executor Hideo
  • The Speaker

The Reef

  • Petra Venj
  • Variks, the Loyal
  • Master Ives
  • Brother Vance
  • Sentha 55-30
  • Berg 99-40
  • Mora Sov

The Iron Temple

  • Micha 99-40
  • Shiro-4
  • Gabi 55-30
  • Lord Saladin
  • Tyra Karn
  • Lady Efrideet

Destiny 2

Destiny, part 16

It’s been a little over 3 weeks since the gameplay reveal of Destiny 2, and I figured it was time to put in my 2 cents on what we’ve seen so far.

I am freaking excited to play this game!

It was a little soul crushing to see the Tower in ruins, my home for the last 3 years, gone.  It was exciting to see the Vanguard in action;  Ikora blasting the Cabal ship with her Nova Bomb, Cayde firing the Golden Gun and Zavala using his Ward of Dawn to try to save everyone in the Vanguard room when the Cabal attack.

I’m excited to see what is (or was) in the north part of the Tower when I get my hands on the game and to explore what’s left of the Tower before we leave it behind.


Definitely going to main one of these guys first!

I’m also excited to play the new classes and learn how their abilities work and interact with each other.  I’m a little bummed that Warlocks can’t self resurrect anymore, but I’ll trade it for being able to rain swords of fire from the air.  It’s definitely going to make things interesting trying to raid without the usual linchpins of self rezzing Warlocks, bubble Titans and tether Hunters.

I also can’t wait to explore the new planets and zones.  I’m happy that public events will have on screen timers now instead of having to rely on 3rd party apps that may or may not be accurate.  I’m looking forward to exploring the places and seeing what I can find.

Like this lovely place for example.

I’m happy that the director got a face lift and looks pretty snazzy now.


And I’m so happy that we don’t have to go to orbit anymore to go to a new location.  We can just pick a new place and BAM! off we go.

A new raid, new strikes, new locations, new classes.  I can’t wait for September to get here.

In spite of all the negativity floating around the internet about the game, I can’t wait.  All the haters and trolls can suck it.  If they don’t like what they see then they can play something else (like the next Call of Dudebro)


I can’t wait to play one of these guys either!

The Age of Triumph

Destiny, part 15

So, with the recent announcement of Destiny 2, Bungie decided to give Destiny a proper send off, with style.  Over the course of the last month, every week one of the four raids has been the featured raid.  What does that mean?  Well, if you complete each of the challenges in the raids it means extra loot drops and new ornaments for the Age of Triumph armor pieces as well as new exotics.  On top of that, they’ve finally brought back elemental primary weapons in the form of Adept weapons from each raid (the aforementioned “new” exotics) as well as raising the Light Level for the featured raids to 390.  The difficulty feels like being back in Year One all over again and for the most part I’m enjoying every minute of it.

The first week of the Age of Triumph introduced us to a 390 version of Crota’s End (why they didn’t start things off with Vault of Glass as it was the first raid in Destiny, I don’t know) and also brought us a new modifier for Nightfall:  Daybreak.


(Pictured here: armor from Crota’s End with full ornaments)

Daybreak means that everyone’s super charges ridiculously fast, so it made doing the Nightfall that first week rather enjoyable despite having all 3 burns active.  As for the 390 Crota’s End, that was interesting to say the least.  All of our old exploits have finally been patched out after 3 years:  no more flying across the bridge gap while the rest of the team stays on the other side and wipes, no more running the lamps solo, no more killing Crota in one sword, no nothing.  The lamps must (well, not must, should) now be run as a group to help fight off the increased amount of Thrall.  That was a “fun” learning experience to say the least.  After that, the bridge must be formed the legit way.  No big deal.  Then came both of the challenges for 390 Crota:

  • Deathsinger Challenge – kill ir-Yut last after killing all the other adds in the room, but you must use a Hive sword dropped by the last ogre.
  • Crota Challenge – use different Fireteam members to bear the sword.  No one person may hold the sword twice and dropping the sword to do something else counts against the challenge.

Needless to say, the Deathsinger Challenge was an anxiety fueled nightmare the first time we tried it.  We have to split into 3 teams of 2 (2 people each on the left and right wizard/shrieker combos and 2 others out in the central area killing everything out there in sight.  If more than 2 people die, it’s a party wipe as all hands need to be on deck to fight off the adds and the eventual 3 ogres that spawn at the end, one of which will drop the Hive sword needed to kill the Deathsinger.  Even if she’s at full health, one swipe is all it takes to kill her and then, challenge complete!  Unfortunately, at the time of this writing, my record in the Age of Triumph book (more on the new book later) is 2 minutes 11 seconds for Deathsinger’s Challenge.  To be successful, you have to complete the challenge in under 2 minutes.  Hopefully the next time Crota’s End is featured I’ll get it.

The Crota Challenge was a bit easier to handle, even if the mechanics of the fight have been altered.  In order to succeed, different people in the Fireteam have to be the sword bearer.  So far, we’ve been able to do it in 3 swords.  The fight mechanics have been changed a bit too:  sword bearer grabs the sword and the chalice, calls for the team to shoot Crota with rockets, then when he goes down the sword bearer attacks and then backs off just like before.  Then after that is the twist: once Crota gets back up, the fireteam has to shoot him with rockets then immediately switch to sniper rifles because he activates the Oversoul and it must be stopped in order for the fight to continue.  If you don’t stop the Oversoul, it’s a party wipe.  Once the Oversoul is stopped and the sword bearer attacks then backs off, it’s back into the crystal chamber as before.  Then after sword #2 is change #2 to the fight: the party must then split into 2 teams of 3 and duck into the base of the right and left towers to deal with the ogres as that phase has been moved up a step in the sequence.  After the ogres, the fight goes on to sword #3 and hopefully, Crota’s demise and a nice pile of loot.  At the time of this writing this is the only 390 raid that I’ve managed to complete all the challenges.

One humorous incident of note with this raid:  upon our first completion, everyone on the team switched characters for an immediate second run.  Hilarity ensued as our team consisted of 5 Defender Titans and one Nightstalker Hunter.  Needless to say once we got to the end of the lantern maze, we were pretty much invincible on the final plate before exiting into the next room.

Age of Triumph week 2 saw the Vault of Glass come to the spotlight and brought with it 2 new challenges for the community to deal with:

  • Templar Challenge – keep the Templar from teleporting (a bit easier said than done)
  • Atheon Challenge – every member of the Fireteam must shoot and kill 1 Oracle when Atheon opens the Timestream and splits the team in two.

The Templar Challenge isn’t really that bad as long as you can keep the team alive during the continuous onslaught of Vex while wailing on the Templar.  As for the Atheon Challenge, this has to be one of the 2 most sinister raid challenges in Destiny (the other being the Golgoroth Challenge in King’s Fall) and is sadly on the list of challenges I have yet to successfully complete.


(Pictured here: armor from Vault of Glass with full ornaments)

Age of Triumph week 3 saw my favorite raid, King’s Fall, take center stage, but this was met with some bittersweet reception by others as they apparently still find the raid to “take too long” and “is too complicated/complex” but those are the very reasons why I enjoy this raid.  I was a little happy and a bit disappointed that the same 3 challenges from Year Two were put into effect for the featured raid slot:

  • Warpriest Challenge – no one on the fireteam can have the damage bubble more than once
  • Golgoroth Challenge – everyone on the fireteam must hold his gaze during every damage phase
  • Oryx Challenge – detonate all 16 bombs at the same time then kill Oryx.

I was happy to see that the challenges were already ones that we knew how to do, but a bit disappointed that they didn’t come up with something new (and that Golgoroth’s challenge hadn’t died in a fire like I would have hoped) but it is what it is.

After several days of total failure and some heated words in the thick of battle, I was not able to complete the raid like I would have liked.  I took my reward of a couple of Adept weapons and a couple pieces of Warlock armor and called it a day.  Hopefully the next time that it’s featured we’ll have more success.



(Pictured here: armor from King’s Fall with full ornaments)

That brings us to this, week 4 of the Age of Triumph an the featured raid of Wrath of the Machine.  The challenges:

  • Vosik Challenge – use one of the last 2 SIVA bombs to close the door to the clean room during the end of the round.
  • Aksis Challenge – kill everything in the room, don’t die, make sure you stun Aksis, make dinner, take a shower, try to balance your work and social life and shove a broom up your ass and sweep in your spare time (in other words I don’t know how this one works)

Have, on my part, been met unanswered as I don’t particularly care for this raid and I don’t really know why.  I guess because I just don’t really find it fulfilling like the others; there’s nothing new to learn even in 390 mode as it’s just additional irritation on top of being an anxiety fueled nightmare even on normal mode.  I’m sure with the window of time we have until Destiny 2 (September 8th) I’ll just have to suck it up and do the raid and challenges whether I want to or not (especially if I’m going to get those new Adept weapons.)


(Pictured here: armor from Wrath of the Machine with full ornaments)

At the time of this writing, I have acquired 4 out of the (I think) 16 new Exotic weapons but I hope to get them all before the end of Destiny’s life.  We haven’t reach a consensus as to whether or not we’ll keep playing once part 2 is released, so I might have time to get them, I might not.  If I don’t I won’t cry about it since nothing from Destiny is going to carry over to part 2.  Still not sure how I feel about that, but, it is what it is.  Maybe Bungie will make something that’s so great that we won’t want to go back, or maybe it will fail spectacularly and will be the final nail in the coffin.  All we can do now is wait and see.



On launch day for the Age of Triumph, a new 13 page book was introduced for us to chip away at, only this time instead of intangible in-game rewards for our accomplishments we are met with a new carrot on the stick: a shirt with our gamertag on it!  I didn’t really care about this at first, but at the time of this writing I’ve reached the final rank in the book (rank 7) and I’m at 96% complete.  You can still get the shirt without “completing” the book, the catch is that the price tag is astronomical ($777,777.77 without the discount code you get from the Age of Triumph book versus $20 with the code.)  If I do succeed in getting the code from the book and decide to buy the shirt, I’ll most likely put it in a shadowbox and hang it on the wall instead of actually wearing it.  I just hope I don’t have to actually do everything in the book because I could care less about the Trials of Osiris and Crucible pages and I’m hesitant to delete my alternate Warlock for a new Hunter.  So if those 3 pages are out, that leaves me with trying to finish the Raid page and the Warlock page if possible.  I’ll see what happens in the coming weeks, stay tuned.

Days of Iron, part 5

Destiny, part 14

Not much to report on the Destiny front.  2016 ended with a new winter/Christmas event called The Dawning in which they added strike scoring to the Nightfall and Weekly Heroic Strike playlist.  They also brought back (and made permanent) Sparrow Racing League.  They also, finally, brought back Ice Breaker for Year Three, but you have to reach the gold score for Nightfall and finish the strike in 30 minutes or less just for a chance to randomly get one from the Weekly Heroic bounty that Zavala now provides.  So far the gun has eluded me and considering the state of the group of people I play Destiny with, it will elude me for some time.

The Americans that I play Destiny with just can’t really get along and some of us aren’t talking right now and others are no longer friends.  Maybe after we’re done taking our break from Destiny and from each other we can get back on track to trying to get Ice Breaker and finally completing Wrath of the Machine.


Wrath of the Machine completed runs:  New Zealanders:  1 / Americans:  0

Number of Outbreak Primes completed:  1 of 3

Percentage of Rise of Iron book completed:  all but the Wrath of the Machine pages

Days of Iron, part 4

Destiny, part 13

One of the things about Destiny that’s bugged me since day one is exactly how far into the future is the game supposed to be set?

I finally had the idea a few days ago to do some Google searches to try to figure out how far from now the game is set, so I decided to start my search with ‘how long does it take for a building to decay’ since there’s a lot of decayed structures around the ruins of old Russia.  The first result that I got [http://ask.metafilter.com/51124/How-long-before-a-skyscraper-decays] is a lengthy back and forth in some forum and it seems that the consensus is anywhere from 10,000 to 100,000 years.  So I assume that Destiny is a minimum of 10,000 years from now considering the state of old Russia.

The second thing I thought to search for was ‘how long does it take for metal to rust’ and it seems that it only takes a matter of days if near an ocean due to salty sea air (which the beginning area of Destiny is.)  So most likely the cars from the beginning that are left outside the wall were completely rusted out a few weeks after the collapse since the whole area is next to (what I assume) is the sea.

Until Bungie decides to give us a concrete number, I’m just going to assume that events in the game are about 10,000 years in the future.  That being said, if it’s that far in the future then how are any of the computers and machines on Earth still functional?  Since computers are relatively new in the span of human history, it’s safe to say that we have no idea how long it would take for every computer in the world to stop working completely.  This is definitely a thought experiment that might never be answered and we’ll just have to chalk it up to space magic.  I enjoy this game a lot, but some of the science in it is very bad.  I’m still trying (after 3 years) to get my head around the whole idea of turning Venus into a habitable planet and Mercury into a garden world.  But, again, space magic.

Hopefully when Destiny 2 comes out some of the time questions will be answered.

Days of Iron, part 3

Destiny, part 12

So we’re about 2 months into Year Three and I feel like I’m in need of a serious break like the one I took last year when Fallout 4 was launched.

I’ve managed to inspire people to get geared up and try out the new raid, but it’s become something of a nightmare.  Phil took to the new raid like a fish to water and has been guiding random people through it all the time.  But I, however, was only taken through once.  Guess I’m not much of a friend to him them, but, whatever.  The only thing that really pisses me off about that is the Outbreak Prime quest.

This is, quite possibly, one of the most insane quests I’ve ever encountered.  In order to begin it, you have to find a sequence of 5 computer monitors in the raid, one of which is hidden behind an enormous octohedron that’s locked by a number that has to be translated from binary.  And once you have the numbers, the other members of the raid team use the numbers (that are coordinates) to stand on pillars that are around the octohedron.  Oh and the numbers are randomly generated every time you start the raid and the last monitor can’t be accessed until you kill the final boss.  Parts of the quest chain also have to be completed by a fireteam of 3 and you have to have once of each class to complete those parts.  Phil has managed to complete this quest on all of his characters and all the people he’s guided through the raid.  But do I get any help?  No.  If I want to complete it, I have to either get some randoms like he did or whip the others into shape, so I’ve been opting for whipping the others into shape.  It’s been a slow going process to say the least, but for the most part it’s been a success.  Until this week.

Yesterday we (myself and the people I raid with in America) got up to the 2nd boss (we call it the Death Zamboni) and we kept wiping over and over.  Eventually we gave up because people were exhausted (like me) and others had to get up for work the next day.  Today, we did a fresh start and I used my Titan instead of the Warlock and managed to get all the way to the final boss (Aksis) but failed.  First Dusty (and myself) were getting tired of people fucking up, then someone had to leave and jka joined.  I don’t like raiding with him because he’s very critical and bossy and he just comes across as a total asshole.  Dusty had to log off because he got sick again and then we were inches from success during the last round but thanks to someone missing his empowered slam against Aksis we wiped and now we’ll have to begin the raid again from the beginning to get the Outbreak Prime quest.  I’m so pissed, but I’m not going to give up.  I’m going to get this damn gun on all my characters like Phil did if it’s the last fucking thing I do.

In other news, I’ve mostly completed the Days of Iron entries in the book.  The one that’s proving to be the most difficult to complete is the Trials of Osiris.  We get a credit toward completing the entry even if we get a losing ticket, but does anyone want to do that?  No, they actually want to try.  I hate Trials because those people are pretty elite and I just don’t stand up to them.  I’ve been playing a lot more Crucible since Rise of Iron started thanks to that book.  I’m getting somewhat better at it even though I still don’t care for it.  I’ve also been playing more Crucible thanks to Festival of the Lost and that damn Thorn exotic quest.  The exotic weapon entry in the book is also proving irritating to complete thanks to Thorn and Outbreak Prime.  The section that will take the longest is the raid entries, but I’ll get there.

Days of Iron, part 2

Destiny, part 11

So we are 3 weeks into Year Three of Destiny and I’m already feeling the burnout.  Last week while I was on vacation I managed to rack up around 70 hours of game time.  I don’t think I’ll be spending as much time on my next vacation week.  The others have already completed Wrath of the Machine, which by the way is different from the other raids in that the enemies’ levels become increasingly higher the further you get into the raid, culminating in a required Light Level 370 once you reach the final boss if you hope to defeat him.  I think that’s kind of a load of crap, but, whatever.

I’m already eyeballing other games in my backlog at this point to try to find something to fill in.