Destiny, part 17
So today is the first day of the Destiny 2 beta for those of us that pre-ordered the game for PS4. I've been chomping at the bit all day at work to get home and give it a go and after being lucky enough to leave 30 minutes early, I've finally had a chance to sit down and play.
After watching the opening cinematic that was shown back at the Destiny 2 reveal, it was finally revealed that our guardians weren't even at the tower when the Cabal hit us: we were out on patrol. Playing through the opening mission – Homecoming – was both a joyous moment and one filled with sorrow as I witnessed firsthand my home of the last 3 years reduced to ruins at the hands of these bastards. It was also very much a shock to witness the trap the Cabal set for us when they put up their shield around the Traveler thus cutting us off from his Light. My only hope is that my Ghost isn't dead…watching it fall from Gary's ship was a definite punch in the gut.
I'm definitely loving the new user interface, it seems very slick. I like that I can get to the sub screen much faster by simply pressing down. Switching weapons and sub classes and class abilities works like it did before, only it feels a lot smoother.
Each class has 2 sub classes that I plan on trying out before the beta ends. I've tried Dawnblade first, then Arcstrider and then Sentinel last. This time around I might actually play a Hunter because they seem pretty fast and the Arcstrider super is definitely overpowered (I'm sure those assholes will nerf it once the Crucible babies start complaining about it.) The Dawnblade super is a lot of fun and is very powerful, but it only seems to last about 3-5 seconds but it sure feels good to rain down fiery swords on the Cabal. I felt pretty dumb trying to figure out how to use my 3rd ability (the healing circle.) When random button pressing didn't work, I finally thought to go into my sub class menu and actually read the instructions. You know, like a smart person would. I can see that the healing circle is going to get used a lot when we finally start raiding and running strikes frequently. The Sentinel I'm not sure about. I tried to use its super a couple of times and I guess I fucked it up trying to throw the shield because all I was ever able to do was use it like a melee weapon (or the way you use the relics as a melee weapon in the Vault of Glass). I'll give the other sub classes a try tomorrow after work.
The Inverted Spire
The only other thing (for me) to do in the beta is the new Inverted Spire strike. Set on the Vex controlled planet of Nessus, the Cabal have been digging around for stuff when they stumbled upon a very powerful Vex that is reminiscent of Atheon from the Vault of Glass. We like to refer to him as Atheon on crack. I love the new environment! It's so lush and there's so much to see and do and find. I can't wait to start my new journey in this land. Anyway, back to the strike. You're basically tasked with going down a very deep cavern and fighting off a lot of Cabal and even more Vex. We also saw some Fallen and I gotta say that everyone's updated character models are amazing!
After falling down into the caves for what seemed like forever, we finally stumbled upon the infamous drill we all saw in the preview trailers. I managed to jump glide around the perimeter of the pit, narrowly avoiding the drill…until I fell into a small alcove and was ambushed by Vex and a few of the Cabal "dogs" though I managed to fight them off. After that it was another careful jump glide to the exit and we were at the boss's chamber.
We were barely prepared for this fight.
I was not pleased to see the return of the Vex Harpies (though they do look cooler now) at the start of the fight. The fight had 3 phases. The first was fairly straightforward, just deal damage to the boss and do add control as necessary. Phase 2 was a bit scarier. This time the boss would energize the floor and if he did you either had to jump and float or stand atop pillars in the room. Phase 3 was where shit really hit the fan. In the last area, the boss moved around a central platform surrounded by Vex goo and would occasionally blind us. As he neared death, he would send in Vex Fanatics like the ones from the Vault of Glass. It was pretty terrifying seeing them rise from the liquid and approach us. In the end we were successful.
I was a bit disappointed that there was no end screen as there was in Destiny with additional loot; what we picked up from killing the boss was all we got. Maybe the finished product will be different but I'm not going to hold my breath, I'll just wait and see when the time comes.
A World Without Light
I'm pretty angry about what the Cabal have wrought. They've killed our friends, destroyed our city, and scattered the rest of us to the four winds. But we'll come back and we'll come back hard for these fuckers. We may be without our light and powers from The Traveler for now, but that's not going to stop us. I'm excited to enter this World Without Light and see what new mysteries it holds.